Welcome to Flash Games Classroom. Here you'll find flash games tutorials, articles about actionscript game programming, tips for improving your Flash game design, attracting more visitors to your games, monetizing your games, in fact everything you need to how about how to make Flash games, and how to promote them!
Check below for the latest flash game tutorials and articles, subscribe to our RSS feed or email list to be kept up to date on the latest news and techniques, take the survey to let us know what you'd like to see in the upcoming Flash Games Classroom course, or simply browse the site, and be sure to leave a comment or contact us with questions or suggestions.
Recent Articles
Bargain Flash Books March 29th, 2010
With the release of CS5 imminent (the official release date is 10th April – just a few days away) online bookstores such as Amazon and Barnes & Noble are slashing the price of CS4 titles. If you’re looking for some solid introductions to Flash and Actionscript there are some real bargains to be had.
Actionscript for Multiplayer Games and Virtual Worlds Review February 25th, 2010I first heard of ElectroServer in Jobe Makar’s first book Flash MX Game Design Demystified. From the title you’ll immediately realise that book is quite a few years old, writted back when Flash was still a Macromedia technology. In fact, that book was published in 1993 right about the time I was first getting into Flash. It was actually March 2003 when I uploaded my first Flash games to a website and saw the incredible potential for the technology – and a good portion of my knowledge at the time came from that book.
Profits from Flash games? February 1st, 2010I had an interesting conversation with one of my pupils over the weekend about whether Flash games development was commercially worth the effort. His concern was that while he wanted to learn game development for personal reasons, he felt that commercial web design might be a better direction to focus in as it would be easier to get a job, or start a successful business in that field.
Flash Game Development Workflow January 20th, 2010I wanted to write a real quick post today about the basic methodology of developing Flash games. I’ve had a couple of people email me recently after filling in the survey about whether the Flash Games Classroom course will cover subjects like design, planning and asset management and the answer is yes it will! In
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This is a follow-up to the main tutorial from last week, How to write the arcade classic Asteroids in Flash, which originally appeared in the January edition of Flash and Flex Developer’s Magazine which can be found at FFDmag.com
In the tutorial we built a fully working, but rather basic version of Asteroids and today we’re
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