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	<title>Comments on: Frame based vs Time based animation</title>
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		<title>By: Creating an &#8220;Asteroids&#8221; arcade game in Flash &#124; Flash Games Classroom</title>
		<link>http://www.flashgamesclassroom.com/classroom/actionscript/frame-based-vs-time-based-animation/comment-page-1/#comment-108</link>
		<dc:creator>Creating an &#8220;Asteroids&#8221; arcade game in Flash &#124; Flash Games Classroom</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:27:11 +0000</pubDate>
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		<description>[...] of every object on screen, based on its velocity, and the time passed since the previous frame (see Time based animation post for more details). It does this by first getting the time in milliseconds since the game [...]</description>
		<content:encoded><![CDATA[<p>[...] of every object on screen, based on its velocity, and the time passed since the previous frame (see Time based animation post for more details). It does this by first getting the time in milliseconds since the game [...]</p>
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