Well I need to apologise, it’s been a looooooong time since my last post here!
I know a bunch of you have been wondering if and when the Flash Games Classroom course is coming out, and thanks to everyone who has been filling in the survey so here’s a quick update.
The short answer is yes, there is a course in the pipeline, but it’s probably NOT going to be the “complete guide to developing Flash games” that we originally intended. From the feedback we’ve been getting there are several specific key areas that lots of people want info on, so that’s where we’ll be focussing and so the course will be a number of key “modules” covering those topics.
Some of the tutorials have already been written, and we’re looking at a probably launch in November, so watch this space and make sure you are on the newsletter mailing list to be kept up to date. I promise you won’t have to wait too long for details this time!
So what’s with the huge delay?
Well, sometimes life just gets in the way! I’ve been super busy working on a ton of games for clients. I was trying to reduce my workload to concentrate more on the course, but when clients like Hasbro and Lucasarts are asking for games it’s hard to turn them down!
I’m 80% through a BIG game for Hasbro at the moment which is due to launch next month, and from then on I’ll be a lot more focussed on this!
At the same time, I’ve been working on some iPhone game development. In fact, that has been going so well that I’m planning a series of Flash for iPhone development tutorials to post here, and an iPhone module in the classroom
(and for those of you saying “you can’t run Flash on iPhone” or “iPhone games compiled for iOS are poor performance” I have news for you – you CAN develop high speed, efficient game code for the iPhone using Actionscript, and I’ll be showing you some examples here real soon!)
Finally, there is a complete new Viral Flash Games package in the works, so if you’re interested in getting your hands on a whole load of new games, all written in OOP AS3 and all with complete source code keep at eye on that site for an announcement in a few weeks (plus a fire sale of the last few AS2 packs at a crazy end of line price!)
So there we go, that’s the score and hope that all the col stuff coming helps to make up for the massive sabatical!
Yes, you really can develop fast and playable iPhone games in Flash, watch this space for examples and tutorials very soon!