Flash Games Classroom Format

Many thanks to everyone who filled out the survey so far and offered feedback.  It’s given me a much better idea of exactly what to include in the course and how to structure it.

I’ve been getting a lot of questions about the course, when it will be available, what level it will be for and what the content will include so I wanted to write a short post here to answer some of those questions…

The course will be availble soon.  I can’t be much more specific at this point but I’m aiming to launch early in 2010.  I’ll post here with a definite launch date nearer the time, and I’ll be emailing a promotional code out 48 hours before the official launch to anyone on my prelaunch email list where they can get a substantial discount.  If you’ve not done so already add your name and email to the list to take advantage!

The course will consist of 12 modules.  Each module will include a written lesson, multiple video lessons, and one or more case studies.  Each module will focus on a different core concept (such as colision detection/reaction, or artificial intelligence for example) and the lessons and case studies will teach the concept and techniques using real world examples.  The case studies will be complete games, including the source files, which can be used as learning tools and also modified and published as working game.

The course will be Actionscript 3.0 based in order to be up to date.  You will need Flash CS3 or Flash CS4 to follow the lessons and edit the source files.  A 30 day trial version of Flash CS4 is available from the Adobe website.

That’s all for now.  I’ll be posting a proper breakdown of the modules, and preview videos in the near future.  If you have any more questions please do email, and if you’ve not yet completed the survey please do – I want to structure the course to best serve YOUR needs so let me know what you want to learn!

All the best

Billy

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